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Nolok captures Penny, but this time, the levels are different, and it's kind of nostalgic.


Help Needed (with levels)

Since there's planned to be more than 100 levels (because every world has 20+ levels), I will need some help with the levels. Check the level part of this tutorial here: https://github.com/PepperTux/peppertux-haxe/wiki/How-To-Add-New-Things


There's 1 version now, and it's the HaxeFlixel version.


Controls

Press left / A or right / D to move left or right, press up / space / W to jump, control is the action key (to hold Iceblocks and to shoot projectiles at enemies with the flower power-ups, which is currently only the fire flower) and if I missed any, please tell me.


Story

The same story as SuperTux, basically, Tux goes to a picnic with Penny, but Nolok attacks and captures Penny, leaving just a note telling Tux that he doesn't stand a chance at getting Penny back, so Tux goes forward to Nolok's Icy Island castle, hoping that Nolok and Penny would be there.


The Purpose Of This

PepperTux is meant to be like SuperTux 0.3.5a (unfortunately without slopes). This fangame will have milestones where new worlds would be added. First milestone would be World 1, second milestone would be World 2, and I think you get the idea.

There's really no purpose, just here for fun.

This isn't meant to be "finished SuperTux before SuperTux Team does it", although it is kind of that, it's meant to be a fun little "what if" question, like what if old SuperTux had the new worlds and even a Desert world? (Secret Desert, as it's a secret world)

Also, the worldmaps are different now.

The levels are also replaced with new ones.

And there's no slopes, unfortunately. The only way HaxeFlixel supports slopes is if FlxTilemapExt is being used, but with a solid layer in Tiled having the collision for the level, that's impossible.


Credits (Full list is on the GitHub README file)

For more information, go to the authors file on the GitHub repository.

PepperTux credits

https://github.com/PepperTux/peppertux-haxe/blob/main/README.md

https://github.com/PepperTux/peppertux-haxe/blob/main/AUTHORS

Vaesea - Coding, Levels, Music, Art

Convival - Scrapped levels that are still in the repository (He said he would remake them)

AnatolyStev - Coding, Scrapped levels* and one level that's still in the game, Music

FilipOK - Art, Music

SuperTux Team - Various things from both SuperTux Milestone 1 and SuperTux Milestone 2

Bart + opengameart.org - Airship Song

Remaxim + opengameart.org - Orchestral remix of Airship Song

Lukas Nystrand (Mortimer Twang) - Mortimer's Chipdisko

Mystical - Salcon

Larry Ewing - Tux

*They were scrapped because they didn't fit the Normal World 1 Level Style, but they might be re-added for PepperTux Milestone 2's Forest World.


Source Code

If you want to see the source code, it's here: https://github.com/PepperTux/peppertux-haxe

If you just want to play the most recent version, here's where the "nightly builds" are (Be warned, they are unstable and unfinished as there can be things like levels missing!):

https://github.com/PepperTux/peppertux-haxe/actions


Tags

#fangame #platformer #supertux #peppertux



all-ages
Mild Cartoon Violence

Currently trying (and will probably fail to) make the Iceblock / Snail holding code be in Enemy.hx instead of Iceblock.hx and Snail.hx

https://gamejolt.com/p/i-m-aware-of-a-really-annoying-bug-where-… I'm also aware of a bug that happens even more where the player can stand on a corner but not jump as they're going between falling and standing every frame. Again, this is just because of how HaxeFlixel works, I think.

I'm aware of a really annoying bug where if the player is pixel perfect (which happens too often), they can go through the corner of a collision square. Unfortunately, I think this is just something that happens with HaxeFlixel.

Most example levels are done and have been added to the repository, the Desert example level will likely not be made until Milestone 2. Icy Island Section 3 is being worked on again now, new levels can be made by anyone (I deleted ExplanationAboutLevels)

I haven't posted in 2 days, don't worry the game is still being worked on, I'm currently working on some levels of the future worlds because they will be "examples" or whatever the word is of the future worlds. There will be one level for each world.

Was working on a background for the Jungle levels of Tropical Island and Gimp (The program I was using) crashed. I cant put into words how angry I am right now.

Cutscene stuff, Flame enemy, an unfinished castle level and lava has been added to the repository!

Cutscene stuff and the Flame enemy will soon be added to the repository!

Crystallo and a new level has been added to the repository!

Apparently it's WIP Wednesday so I'm gonna show the next level that is gonna be added to the repository soon along with the Crystallo enemy.

Edit: By show, I mean this post. I don't show anything on the official WIP Wednesday post comments.