#shooter #horror #topdown #action #dark
Flashlight in hand and shotgun in the other, delve into the darkness where no creature has returned. There they wait for you, the mindless minions. Each lair is possessed by a being corrupted beyond the definition of humanity.
It's only a matter of time.
IMPORTANT: I did not create any of the music in this project. Please check out the artists responsible.
Menu: Tokyo Rose - Sacrifice
Level 1: Filmmaker - Lust Riders
Level 2: Cabaret Nocturne - Bloodwalk
Level 3: Filmmaker - The Love Market.
Cutscenes and level 4: The Caretaker - Everywhere at the End of Time
Updates:
1.0.0 - Yes, I did just spend over a year not releasing any updates, and then suddenly upload the entire game. (8/30/21)
0.3.0 - added level 2. Added pack reaction (monsters now aggro nearby same-type monsters), tweaked the floor material, implemented the fire axe and then mostly removed it because it was lame, differed monster attack afterlag, allowed multiple traps at once, increased handgun bullets to 9, added sound effect when monsters are burned by acid or fire. (5/25/20)
0.2.3 - fixed sound/load scene glitch, made UI translucent, added minimap, added trap ammo to tutorial, organized assets, added invisible ceiling, blackened tops of walls and out of bounds, added cutscenes (one), added June to tutorial, added player healthbar, adjusted dialogue, enlarged visual size of stamina bar, added more hurtboxes to prevent poke-through misses, added door lights, added pause menu, added light sensitivity added explosion sensitivity. (4/30/20)
0.2.2 - limited yet empowered traps.
0.2.1 - prevented broken off boards from casting obstructing shadows, enlarged spitter melee hitbox, fixed level progress glitch.
0.2.0 - improved spitter sprite, modified player light, added breakable walls, added screen shake, adjusted monster renderer heights, fixed sprite edge visual glitch.
0.1.1 - fixed missing SHIFT instruction in tutorial. Added a trap move with spacebar.
Known bugs:
Level 4 takes a really long time to load, probably due to a very inefficient usage of particle effects.
Sometimes "Killer June" will have her target and swipe attacks appear in a random location for a single frame before being properly positioned. This is merely a visual bug.