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What do you think?

I like it!! I'll gonna play it 10 times in one week!

Cool concept I have apply for your monsters job posting

wow

Twin-stick mech-riding, drop-shipping, goon-stomping action featuring generative levels and a spin on the old rouge formula.

Still WIP - lots of placeholders for enemies and bosses!

CRATER HOUNDS: FIRST WAVE is a die hard rogue-lite twin-stick shooter featuring MECHS, loads of GUNS and a ton of SKILLS to customize your run!

#twinstick #shooter #roguelike #scifi #mechs #procedural #scifi #action #retro #skills #upgrades #abilities #synergies #other



all-ages
Intense Fantasy Violence
Animated Bloodshed

Grenades & Status Effects

# Incendiary - Sets enemies on fire and causes panic

# Acid - Slows enemies down and applies poison

# Shock - Stuns enemies in place

This and more available in game, play in browser here on GJ

Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.

Reworked Gatekeeper Sub-Bosses!

These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!

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Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!

New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience.
I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?