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A minimalistic adventure game with a rubber ducky trying to get back to the bathroom at home, not using jumps, but a brush to vault and ascend obstacles!

Rubber Duck Tale - Credits:

This game was made by the cool "Bad Dream Team", consisting of the Sunnfolk 2023-2024 students:

Benjamin & Eivind as the Game Designers and Programmers,

Kyle & Balder as the Artists & Designers.

...with special thanks and help from fellow co-students & teacher:

Erlend, behind all 94 squeaks in-game and self-produced 10 background songs,

Christopher & Haakon, 2nd year students whom we owe a great deal of time to, for helping our project immensely,

Kristian helped us fix game-breaking bugs during the final stretch before the deadline!

Erlend O, along with his crew behind the game Inferno Breakout for being kind people and co-students, as well as letting us use several of their codes,

and lastly a special thanks to Markus, our cool teacher who helped our game flourish from start to finish.

Rubber Duck Tale Controls:

Keyboard:

D = Move Duck Right

A = Move Duck Left

W = Move Brush Forward (Clockwise)

S = Move Brush Backward (Counter-Clockwise)

Spacebar = "Lift" 

(Only usable when the brush hits a surface/the ground)

Esc = Pause Menu / Quit

Controller (PS / Xbox):

Left Stick Right = Move Duck Right

Left Stick Left = Move Duck Left

Right Trigger (R2 / RT) = Move Brush Forward (Clockwise)

Left Trigger (L2 / LT) = Move Brush Backward (Counter-Clockwise)

X-button / A-button = "Lift" 

(Only usable when the brush hits a surface/the ground)

Options-button / Menu-button = Pause Menu / Quit



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