Comments
A minimalistic adventure game with a rubber ducky trying to get back to the bathroom at home, not using jumps, but a brush to vault and ascend obstacles!
Rubber Duck Tale - Credits:
This game was made by the cool "Bad Dream Team", consisting of the Sunnfolk 2023-2024 students:
Benjamin & Eivind as the Game Designers and Programmers,
Kyle & Balder as the Artists & Designers.
...with special thanks and help from fellow co-students & teacher:
Erlend, behind all 94 squeaks in-game and self-produced 10 background songs,
Christopher & Haakon, 2nd year students whom we owe a great deal of time to, for helping our project immensely,
Kristian helped us fix game-breaking bugs during the final stretch before the deadline!
Erlend O, along with his crew behind the game Inferno Breakout for being kind people and co-students, as well as letting us use several of their codes,
and lastly a special thanks to Markus, our cool teacher who helped our game flourish from start to finish.
Rubber Duck Tale Controls:
Keyboard:
D = Move Duck Right
A = Move Duck Left
W = Move Brush Forward (Clockwise)
S = Move Brush Backward (Counter-Clockwise)
Spacebar = "Lift"Â
(Only usable when the brush hits a surface/the ground)
Esc = Pause Menu / Quit
Controller (PS / Xbox):
Left Stick Right = Move Duck Right
Left Stick Left = Move Duck Left
Right Trigger (R2 / RT) = Move Brush Forward (Clockwise)
Left Trigger (L2 / LT) = Move Brush Backward (Counter-Clockwise)
X-button / A-button = "Lift"Â
(Only usable when the brush hits a surface/the ground)
Options-button / Menu-button = Pause Menu / Quit