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Let me preface this entire description with this:
Everything here is subject to change, and NOTHING is final until the game releases.
SCP: Late 90s Breach is an upcoming top-down isometric 2D, stylized rougelike survival horror RPG, being developed in Godot Engine, set in the SCP universe during the 1990s, based off of the SCP: Containment Breach video game, with multiple different stories to play through, as well as having a bunch of random events and random map layouts thrown in the mix to spice up gameplay.
Feel free to comment suggestions on things to add/remove from the games list of concepts (seen below),
The currently planned features/mechanics are:
Multiple stories to play through!
D-Class Story
Researcher Story
Facility Guard Story
MTF Story
SCP Story
Chaos Insurgency Story
procedural generation (coming LATE into development)
save system
wide range of SCP objects and inventory items
upgradable items (via SCP-914)
leveled key cards
health system
g u n s
in-depth ammo management system
can be upgraded via SCP-914
inventory system
key cards and firearms will not take up inventory slots, but ammunition and other important items will
Varying levels of difficulty
Safe
Euclid
Keter
Apollyon (unlockable; absurdly difficult)
blink meter
certain SCP's effected by darkness (e.g., SCP-173 and SCP-096)
death animations for each individual thing that can and will kill you
Currently, the following SCP's are planned (there are many more than this)
SCP-173
SCP-096
SCP-049
SCP-106
SCP-914
SCP-420-J
SCP-294
SCP-008
SCP-999
SCP-939
and MANY more not mentioned here!
I'm very early into development, and because of how large I'm planning on making this, it will be a very long time before anything playable will release.
#rpg #adventure #survival #scifi #horror #roguelike #scp #puzzle
Fantasy Violence
Realistic Bloodshed
Alcohol Use
Drug Use
Tobacco Reference
Language