
Comments (3)
It's kinda cool but let's just say that it could use a few optimizations. I have a 3050 and a decent cpu that perfectly handles running Minecraft Bedrock with RTX on at 50 to 60 fps. Meanwhile this "demo" runs at about 3fps.
I myself have been using Ue5 for about 1.5 years and I think an easy fix would be to not render the trees when they are further than a certain distance or reducing the polygon count of the level by adding "levels of details" to your models.
And yes I come from your video on youtube so I know you are really new to Ue5, but I think you can figure it out pretty easily. And also I don't expect you to update this, that's just a heads up for future project of yours.
Aside from that the menu is bugged as it captures the cursor before you have a chance to click on it to launch the game. Something really easy to fix too, but I'll let you figure it out :p
Skylanders Hire This Man!
i made this in like 6 hours. might update it. but i also may never touch this again.
do not play the game, quit to menu, and go back to the game. it breaks everything.
first time using unreal5 so don't expect a masterpiece
DO NOTE THIS USES RAY TRACING
meaning this may not be playable on lower end pcs.