views
5.6k
Game Community
Stramedia: game_COMMUNITY
3 Members

This project is in hiatus. So, until I return to a proper mental state, feel free to follow the page for a different game I am making: https://gamejolt.com/games/projectHW/931769



mature
Intense Cartoon Violence
Intense Fantasy Violence
Blood and Gore
Alcohol Use
Drug Reference
Sexual Themes
Strong Language
Crass Humor

and as a follow up to the previous mini-post (https://gamejolt.com/p/finally-very-animated-hud-elements-d3ekim…), the ammo is no longer infinite, again. figuring out structs.

also questioning nilllzz's taste in posts, cos I think the previous mini-post was one of my worst ones.

Loading...

finally.. very animated hud elements.

Loading...

Combat Mode: Unity Iteration - THE DAY BEFORE THAT.

A funny jitter that I fixed by moving some line codes out of the Update() void into the FixedUpdate() one.

Unity's documentation wasn't lying about it being used more often than the regular update void--

Loading...

Combat Mode: Unity Iteration.

The main basis is almost covered up; learned how to spawn objects in and how to use ScriptableObjects, what's left for it is fixing some gaps and making sure that works with other weapons and other possible characters.

Loading...

Some more shenanigans for today.

Sprite Shadows! I have no idea why these aren't included in Unity's Sprite Renderer component by default. It kinda would have saved me some time *not* digging into its debug mode and tossing in a shader graph to get this to work, but here we are anyway!~

okay now i don't know what i am doing, but I found that stupid-ass 'chromatic abberation' thing that's been pissing me off

1

Okay, just a genuine question.

Any honest interest in seeing this game transition to 2.5D (or partial 3D or...something), for reals?

  11 votes Voting finished
1
Loading...

ok, one more and i'll care off.

Loading...

wpn_denyselect.wav