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What do you think?

y'all these bosses are kicking my butt lol but it's fun to move around. looking forward to more updates!

Superguy and Megaboy is a high-speed, free-roam platformer that is somewhere between 2.5D and 3D. Players can attack only on a 2D axis (left/right/down), but otherwise move freely in 3D. Attacks will only hit their targets if they are positioned at roughly the same 3D depth.. meaning if you see a bad guy in the distant background, you won't be able to hit him (or vice versa) unless you move up close!

Gameplay is largely split between three distinct play styles: Flight/Shooting, Speed/Melee, and Civilian.

  • Flight/Shooting heroes can freely fly anywhere they please, and are great for attacking from afar. They are meant to capture the feel of soaring over a city, much like web-swinging in the Spider-Man games.

  • Speed/Melee heroes have rapidfire melee attacks that deal more damage in a shorter time. They have to get up-close and personal with opponents, but can zip around the landscape and outrun enemy attacks with greater ease.

  • Civilian form attracts less attention and is great for avoiding conflict with bad guys. Obviously superhero form packs a real punch and allows for fun traversal around the city, but sometimes its easier to sneak up on a bad guy as a civilian, then transform and hit 'em with a sneak attack! Inspired by Mega Man ZX, players can swap between superhero and civilian forms at the press of a button.

Gamepads are supported (and recommended for the best experience)!

Controls are fully remappable.

This demo covers the first two chapters/bosses of Story Mode, and includes a Free Play option if you'd rather explore the city at your own pace. Constructive critisism and suggestions for improvement are welcome!

Gameplay Tips

  • Player health regenerates over time! If you take a lot of damage, don't be afraid to run away. Put some distance between you and your opponent(s) until you're back at full health.

  • Thugs can be temporarily dazed if you boost or run past them at close range. This can save you if you're surrounded!

  • Boost/Run often to dodge enemy attacks, especially during boss fights.

  • Remember to sheild! You won't able to dodge every attack, but you'll take half as much damage while sheilding (provided you sheild in the direction of the enemy attack).

  • Practice mode (accessible from the pause menu) is a great place to test out your abilities. Players can't die in Practice, so go crazy!

  • Have fun! My ultimate goal was for players to have fun simply flying/running around the city, even if all mission objectives are ignored.

Known Bugs

These are a few glitches I haven't quite ironed out yet.

  • Character shadows spaz out when they overlap.

  • Compass randomly appears for a split second when there are no enemies nearby.

  • Megaboy will run in place if he hits the ceiling while wall-running.

  • NPCs sometimes spawn in solid walls, then pop out unexpectedly.

  • Camodude boss occasionally gets stuck, allowing you to melee the crap out of him.

  • Game may occasionally lag in Nickelmore (specifically when the player is close to the main highway).

#platformer #shooter #beatemup #3D #action #openworld #freeroam #superhero



all-ages
Mild Cartoon Violence
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