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What do you think?

It's a bit clunky, but very promising. I'm not sure the non-linear story worked better on me than a linear one would have, mostly because the segments were short and I by the time I had mentally established the right time period for the segment I was playing, it was already on to the next.

I see from the other comments and your own posts that you are well aware of the things that work well and the things that require some work, so all I can say is that I hope you don't just leave the project behind now that the jam is over. It'd be cool to see it grow into a full game.

When I saw your game description in the discord, I thought oh no - we have such a similar setting in our game! But now after having played it, I'm happy that the games are obviously different enough. :) I liked exploring the ship, although the camera felt a bit odd (I wanted to move it to see where the character was running when he was behind walls). Unfortunately I couldn't complete my first playthrough because the character fell through the floor when checking the wrong power cable (not sure how it was called - right after walking into the bowels of the ship and turning to the left). A save game system would definitely be helpful there. And the game was rather quiet, maybe you could also add some ambient sound or background music?

This was a really nice little story. I was hooked by the non-linear story progression. My biggest issue is that it wasn't really a "game", more like an interactive storybook. There was no "game" element outside of the multiple-choice dialog system (which I did like, a lot!), and the pacing of the text did feel kind of long. Especially in the briefing segment, where the plot is all laid out. But I did enjoy it, and I give it a solid rating otherwise!

A very sweet story. I'd love to see a pause menu, manual text progression, and chapters introduced as I missed a few lines of text. I'm excited to see more from Tony :D

The narrative was absolutely fantastic, I love the style you went for and I think it worked really well. It's clear that time was a factor for getting maybe more interaction in but I don't think that takes away too much from the story. Well done and keep us updated if you add more post-jam as I'd be interested in trying it again having read your post mortem!

Susurrus is my adventure game for Adventure Jam 2020.

You play Sam, an engineer on board a deep-space colony ship, who makes a huge sacrifice when something goes irreversibly wrong on board.

#advjam2020 #scifi #adventure



teen
Fantasy Violence
Animated Bloodshed
Alcohol Reference
Mild Language

Devlog 12/14 #advjam2020

- I now have a game that's playable from start to end!

- Had to cut out loads of scenes and two locations, but it all still makes sense

- Now I need to make a pause menu and throw in some music!

Devlog 10-11/14

- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!

- But I think I should make it before the deadline

- Also done some lighting work

Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now

Devlog 8/14 #advjam2020 busy day!

- Created 3 locations from scratch, and finished one I started yesterday

- Made two new door types I realised I needed as I built the new levels

They all need proper lighting of course, but at least the layout is done.

Devlog 7/14 #advjam2020

- Game flow logic is finished, and tested - you can debug run through the whole game :D

- Begun work on the Medical location using Synty Sci-Fi assets

- It's starting to look like a game!

Devlog 5-6/14

- This weekend I spent creating the final game timeline, so now I know what scenes, events and characters should appear where

- Also sorted a few bugs and added minor functionality

- No sexy screenshot unfortunately :(

#advjam2020

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

Devlog day 2/14:

- Got half of a working inventory (can pickup/store and objects, just need to sort using them)

- Created placeholders for all game levels

- Can now walk/click between levels and ship screen

#advjam2020

https://www.youtube.com/watch?v=DNFZebrUjac

Day 1 of #advjam2020 and I love having long chats with medical staff! :D

Seriously though, got player movement and dialogue triggering in there, so pretty happy.

YouTube
https://www.youtube.com/watch?v=DNFZebrUjac
youtube.com