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System Caesus is a 3d tower defense game which has some unique features of it's own, like a very particular mode, and it centers around a story of a civilization of humans trying to defend their colonies in multiple planets from the attacks of space pirates, they left the earth after destroying it with war and became merchants, now they once again have to fight to survive! #strategy #towerdefense #3d #story
[Update #13]
- Fixed Random errors here and there related to towers;
- Added crosshairs, as of now there is a Default crosshair and a Tower crosshair;
- Game is now pauseable , with a black color overlay to indicate that its paused;
[Update #12]
- Fixed Tower Manual Mode bug where it would fire at itself;
- Fixed Tower Manual Mode rapid fire bug (Not reseting cooldown);
- Fixed ManualMode errors when not aiming at anything (by adding a world border);
[Update #11]
- Added adjustable camera vertical limit (Is now 70 to -70 instead of 90 to -90);
- Fixed WaveManager spawning first wave then breaking;
- Fixed Bug where multiple towers could be controlled at once;
[Update #10]
-Added world border around map;
-Towers can now look vertically in auto and manual mode;
-Implemented Tower range;
-Added Hologram script to allow tower placement (Temporarily binded to J);
[Update #9]
-Easy to use wave manager and enemy spawner added;
-Added script EnemyTypes that represents the list of all possible enemies;
-Added script WaveManager that instantiates enemies according to their wave;
[Update #8]
- Removed previous manual shooting;
- Manual shooting 2.0 (first person mode) is now in effect;
[Update #7]
-Modified how you go into first person , press R to take control of a tower while looking at it and press C for automatic firing while controlling the tower or shoot manually using LMB - change modes for the tower to go back to automatic;
[Update #6]
- Fixed the bug where you could only take control of towers by looking at their base;
- Fixed a bug with switching between shooting modes, now when returning to automatic shooting the tower will return to the previous mode it was on;
[Update #5]
- Level 1 has been completly redone and is now ready for texturing and asset placement (the white cubes are placeholders);