views
652
likes
5

Comments (2)

What do you think?

Es un buen juego aunque la jugabilidad es algo confusa y los graficos son algos simples, pero vas por buen camino tu puedes!

WARNING: The online version is broken and cannot be fixed!

Story:

You are a kid who goes into the nearby forest every day and comes back at night, your parents do not want you to go into the forest, though you do not care.


Description:

You are a kid that is resourceful enough to know what they can use every-day items they find, the games colors have a washed-out look with a sprite resolution 8x8.


Note: Using controllers with the html version is unsupported.

Controls:

Using controller:

Left joystick to move, X to skip text animation, A button to jump/continue text, all 4 Shoulder buttons to use items, Y button to open your inventory, and B button to interact.

Using keyboard:

Arrow keys to move, Space to jump, Z to continue text, X to skip text, D to interact, A to open the inventory, and Z, X, C, and V to use items.


Team Members:

Programmer: Me.

Spriter: Me, looking for a second!

Sound Composer: Me, looking for someone!

Writer: Me.

Ideas person: Annon, Gideun, will accept a second!

Music Composer: Me, looking for someone!

Level Designer: Me.

Tester: Me, Annon, Draco_son (Sometimes), Draco (Rarely), Gideun, Looking for more!

Quality Assurance: Annon, Accepting more!


Notes:

I am looking for team members!


Other:

I have a trello page for this game! https://trello.com/b/ihPenmlk

#retro #metroidvania #action #platformer #openworld



all-ages
Cartoon Violence

My school project has ended, but...

I am losing interest in full length games...

...

...

So... this game is still on hiatus until further notice...

I have a itch page for this game now!

https://jonloveslegos.itch.io/the-resourceful-kid

The game is still on hiatus though.

This game will be put on hold for a important school project!

The next release will have a game-mode where enemy placements are randomized!

Fixed a bug with saving, you can keep your save location now! (That was the bug.)