Game
Forgeverse


5 years ago

0.0.11 Release

- Added grenades & binoculars.

- Reticles.

- Recoil.

- Damage multiplier slider.

- Mob health slider.

- Force first-person toggle.

- Mobs only attack in range toggle.

- Added ability to sit on sheep.

- Added 3 new killcards.


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Each ship will have a unique ability that can be used once charged. Getting kills will speed up the process of unlocking the ability.

Music by SouljahdeShiva - ScannerTek (https://opengameart.org/content/scannertek).

#space #unity #combat

A look at the new ship I'm adding to my project, equipped with a handy mine launcher to take out any pursuing ships.

Some 4k screenshots!

#sandbox #multiplayer

The first Devlog for Interstellar Dominion 2, with updates on the level editor, and more on the included article.

Updated 0.0.34 with a patch (06/03/22):

- Fixed server create sliders using wrong values.

- Improved Bedroom lighting & cloud materials.

- Decreased lantern intensity.

- Fixed hands changing when emoting.

- Fixed IP & port input fields mismatching.

Adding randomly generating star systems and a mini-map to Interstellar Dominion 2.

An early access public test build for 0.0.34 has been released!

This is for testing database functionality being added with the update, including: public server browser, menu displaying most recent players and avatar downloading.

#sandbox #multiplayer

0.0.35 Release & Trailer!

https://youtu.be/rTTw-N0iMIQ

- Improved player cosmetics.

- Added new premium item.

- Added sandbox zombies default mode.

- Bug reporting.

& more below!

#sandbox #multiplayer

Visit https://forgeverse.boards.net/ to find other players, share custom content and view all the latest news and updates!

#sandbox #multiplayer

Interstellar Dominion 2 - Devlog #2.

- The user interface has been overhauled, dropping the pixel art style for better scalability.

- Dialogue System.

- A sun now spawns at the centre of the system, dealing damage to anything without a shield active.