Game
Forgeverse



4 years ago

0.0.14 Released.

- Added electronics.

- Added achievements.

- Improved main menu.

- Improved Mob AI.

- New customization options.

Bug fixes & more!

#Multiplayer #Sandbox #Building #FPS #TPS #Unity


0.0.14 Release:

Added electronics available to build including: a switch, button, overhead light & an electronic door. Electronics are wired together using the wiring tool, clicking the sender (switch/button), then the receiver (electronic door/light).

Overhauled explosion/fire effects to better fit the games artstyle.

Added achievements, accessible on the main menu.

Changes to main menu interface, including an animated background, an IndieDB button, another music track & some slight changes to the layout.

Zombie AI has been improved, now wondering around when they have no target (when mobs attack on sight only is enabled), and some changes to their movement speed. They also now hold items with the correct offset, as the players do.

Damage indicator for players when taking damage (duh).

Different versions of the game will no longer be able to play together, displaying an error message when trying to connect. This will prevent any issues with cross compatibility between older & newer versions of Forgeverse.

Added Cape accessory & new killcards.

Bug fixes/Small changes:

  • Fixed frog accessory colour not applying.

  • Zombie held item offset.

  • Fixed window rendering incorrectly (& updated model to make visibility through the window easier).

  • Left hand now has correct rotation applied when in first person view.

  • Fixed Peacekeeper spawning twice.

  • Flamethrower buff (faster firerate & better accuracy).

  • Selected inv item is larger compared to deselected items.

  • Pressing the [R] key on the main menu will play a random track from the menu music selection.



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Updated 0.0.34 with a patch (06/03/22):

- Fixed server create sliders using wrong values.

- Improved Bedroom lighting & cloud materials.

- Decreased lantern intensity.

- Fixed hands changing when emoting.

- Fixed IP & port input fields mismatching.

Each ship will have a unique ability that can be used once charged. Getting kills will speed up the process of unlocking the ability.

Music by SouljahdeShiva - ScannerTek (https://opengameart.org/content/scannertek).

#space #unity #combat

Started working on a sequel to Interstellar Dominion! You'll need to jump between solar systems, fleeing from an ever-expanding alien force as you do as much as you can in the time remaining.

Visit https://forgeverse.boards.net/ to find other players, share custom content and view all the latest news and updates!

#sandbox #multiplayer

Interstellar Dominion 2 - Devlog #2.

- The user interface has been overhauled, dropping the pixel art style for better scalability.

- Dialogue System.

- A sun now spawns at the centre of the system, dealing damage to anything without a shield active.

0.0.33 Release!

- New items, mode & avatar.

- Improved hit detection.

- In-game options added to pause menu & controller support.

- Optimised Android port, gameplay: https://youtu.be/gYlxdcBuGEM

#sandbox #multiplayer #building

More below!

I'm going to be introducing vehicles with the next update (0.0.34), here's a WIP look at them!

#sandbox #multiplayer #driving

A look at the new ship I'm adding to my project, equipped with a handy mine launcher to take out any pursuing ships.

Some 4k screenshots!

#sandbox #multiplayer

0.0.35 Release & Trailer!

https://youtu.be/rTTw-N0iMIQ

- Improved player cosmetics.

- Added new premium item.

- Added sandbox zombies default mode.

- Bug reporting.

& more below!

#sandbox #multiplayer