Game
Forgeverse




5 years ago

0.0.28 Released!

- Added a credits shop where you can buy premium items, earn credits by exploring and finding credit drops.

- Updated main menu & added themes depending on when you're playing.

- Added revive syringe.

#sandbox #multiplayer

& More bellow!


0.0.28 Release:

Added credits shop, you can spend credits for Premium Items , these items will have no game-changing effects, but will act more like another layer of customisation, or something to play around with. You can earn credits by exploring and playing the game, every 5 minutes of in-game time a credit drop (each worth 10 credits) will spawn randomly on the map (with a maximum cap of 5), all you need to do is pick it up! You can also sell any premium items you've brought on the shop menu, giving you back 25% of the original cost.

Main menu layout updated & added effects depending on when you're playing, currently if you play in January there's confetti falling, in October it gets spooky, and it start snowing in December. A lot of the interface has also been touched up to look better, mainly the face buttons.

Added a Revive Syringe, you'll be able to revive dead players using this item. Especially useful for permadeath modes, the Zombie Survival mode now has this item equipped by default.

Added new ambient track. Listen Here

Specific chat commands now display as their own message, instead of looking like a player message.

Small changes/bug fixes:

  • Fixed build toolbar placement.

  • Selected build object now defaults correctly when the toolbar is disabled.

  • Fixed freecam looking while mouse is free.

  • Improved zombie syncing for clients.

  • Made changes to Zom_Survival build.

  • Inventory clears when you die, if item drop is enabled.

  • Small post processing changes.

  • Buffed peacekeeper speed.

  • Fixed selection dropdown displaying incorrectly on 21:9 displays.

  • Player kicks now slightly delayed, allowing them to see the message in chat.

  • Fixed emote animations showing an extra hand.

  • Fixed scrolling through items while paused.

  • Added play time counter to Statistics page & debug info.

  • Fixed chat animation getting stuck.



1 comment

Loading...

Next up

0.0.34 has released!

- Added multiple vehicles.

- Database integration.

- Download other players avatars.

- Server list.

#sandbox #multiplayer #building

& more below!

A look at the dart gun that'll be added with the next update! #multiplayer #sandbox #shooter

Adding randomly generating star systems and a mini-map to Interstellar Dominion 2.

3 days remain! (Video by DaBoiDownUnda)

A short teaser cinematic from the opening of Interstellar Dominion 2!

Ah well. It's been eight months or so since the last upload here, which means you get another spoonful of content. Recently I have done the impossible at last: finished a character design! Two of them, actually. Oh, and I wrote a silly shader. Enjoy.

Updated 0.0.34 with a patch (06/03/22):

- Fixed server create sliders using wrong values.

- Improved Bedroom lighting & cloud materials.

- Decreased lantern intensity.

- Fixed hands changing when emoting.

- Fixed IP & port input fields mismatching.

.GIFotchi, a virtual-pet game, has just released! Inspired by 90s/early 2000s shareware games, filled with questionable fonts, .GIFS, and the finest MIDI tracks out there!

#virtualpet #idle

New fighting move in the works. Feedback welcome.

#gamedev

An early access public test build for 0.0.34 has been released!

This is for testing database functionality being added with the update, including: public server browser, menu displaying most recent players and avatar downloading.

#sandbox #multiplayer