Game
Forgeverse




4 years ago

0.0.28 Released!

- Added a credits shop where you can buy premium items, earn credits by exploring and finding credit drops.

- Updated main menu & added themes depending on when you're playing.

- Added revive syringe.

#sandbox #multiplayer

& More bellow!


0.0.28 Release:

Added credits shop, you can spend credits for Premium Items , these items will have no game-changing effects, but will act more like another layer of customisation, or something to play around with. You can earn credits by exploring and playing the game, every 5 minutes of in-game time a credit drop (each worth 10 credits) will spawn randomly on the map (with a maximum cap of 5), all you need to do is pick it up! You can also sell any premium items you've brought on the shop menu, giving you back 25% of the original cost.

Main menu layout updated & added effects depending on when you're playing, currently if you play in January there's confetti falling, in October it gets spooky, and it start snowing in December. A lot of the interface has also been touched up to look better, mainly the face buttons.

Added a Revive Syringe, you'll be able to revive dead players using this item. Especially useful for permadeath modes, the Zombie Survival mode now has this item equipped by default.

Added new ambient track. Listen Here

Specific chat commands now display as their own message, instead of looking like a player message.

Small changes/bug fixes:

  • Fixed build toolbar placement.

  • Selected build object now defaults correctly when the toolbar is disabled.

  • Fixed freecam looking while mouse is free.

  • Improved zombie syncing for clients.

  • Made changes to Zom_Survival build.

  • Inventory clears when you die, if item drop is enabled.

  • Small post processing changes.

  • Buffed peacekeeper speed.

  • Fixed selection dropdown displaying incorrectly on 21:9 displays.

  • Player kicks now slightly delayed, allowing them to see the message in chat.

  • Fixed emote animations showing an extra hand.

  • Fixed scrolling through items while paused.

  • Added play time counter to Statistics page & debug info.

  • Fixed chat animation getting stuck.



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Next up

0.0.33 Release!

- New items, mode & avatar.

- Improved hit detection.

- In-game options added to pause menu & controller support.

- Optimised Android port, gameplay: https://youtu.be/gYlxdcBuGEM

#sandbox #multiplayer #building

More below!

Updated 0.0.34 with a patch (06/03/22):

- Fixed server create sliders using wrong values.

- Improved Bedroom lighting & cloud materials.

- Decreased lantern intensity.

- Fixed hands changing when emoting.

- Fixed IP & port input fields mismatching.

I'm going to be introducing vehicles with the next update (0.0.34), here's a WIP look at them!

#sandbox #multiplayer #driving

Our game just passed 254,98$ in revenue on Game Jolt!

Adding randomly generating star systems and a mini-map to Interstellar Dominion 2.

#screenshotsaturday

Unity effects + Windows Paint 98 artwork

#indiegame

Released a small patch fixing the following:

- Resolution dropdown not applying.

- Custom inventory toggle not saving.

- Verticle inventory toggle not saving.

- Sheep movement glitching when damaged.

- Cursor flickering.

- Fixed darts despawning.

Each ship will have a unique ability that can be used once charged. Getting kills will speed up the process of unlocking the ability.

Music by SouljahdeShiva - ScannerTek (https://opengameart.org/content/scannertek).

#space #unity #combat

I’m a big fan of Battlestar Galactica and the Macross series.

You know what these two distinctly different franchises have in common? That’s right… nukes! ☢️ (Reaction weapons in Macross) 🤣

#showmeSunday #indiegame #shmup #twinstick

Visit https://forgeverse.boards.net/ to find other players, share custom content and view all the latest news and updates!

#sandbox #multiplayer