Game
imtired
7 years ago

0.1.1 Version out.
-Lowered volume for planes.
-Minor menu UI fixes.




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Doing a lil something

Progress so far:

-Switch entity done

-Light entity done

-Apartment modelled

-Windows modelled

-Light bulb modelled

-Light switch modelled

-Basic pick up and interact system

-Nice wallpapers

-???

-Ent_Switch tweaked and made more level designer friendly.

Added a complex version of the switch for more flexibility.

Basic tool tips and explanations added.

-Output/Input interface for map/level designers.

Made with the intent to speed-up map/level design by avoiding scripting entirely.

-Developed basic universal button/switch functionality.

When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?