4 years ago

-Ent_Switch tweaked and made more level designer friendly.

Added a complex version of the switch for more flexibility.

Basic tool tips and explanations added.




0 comments

Loading...

Next up

-Output/Input interface for map/level designers.

Made with the intent to speed-up map/level design by avoiding scripting entirely.

Progress so far:

-Switch entity done

-Light entity done

-Apartment modelled

-Windows modelled

-Light bulb modelled

-Light switch modelled

-Basic pick up and interact system

-Nice wallpapers

-???

Doing a lil something

-Developed basic universal button/switch functionality.

When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

not the greatest house, but it's a house! :D

2d lighting experiment