4 years ago

-Ent_Switch tweaked and made more level designer friendly.

Added a complex version of the switch for more flexibility.

Basic tool tips and explanations added.




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Doing a lil something

Progress so far:

-Switch entity done

-Light entity done

-Apartment modelled

-Windows modelled

-Light bulb modelled

-Light switch modelled

-Basic pick up and interact system

-Nice wallpapers

-???

-Developed basic universal button/switch functionality.

When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.

-Output/Input interface for map/level designers.

Made with the intent to speed-up map/level design by avoiding scripting entirely.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Smile! Here, take some happy pills! โœจ๐Ÿ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

The whole squad is here!

Interested? Follow me!

Strange Umbrella