Next up
Doing a lil something
ricochet
woohoo
-Basic trigger_wall and func_move
Triggers can call functions within script objects. In this case they turn on/off the light.
Func_move is activated by a button after which it goes a certain distance in a certain direction.
Currently both are very basic.
-Output/Input interface for map/level designers.
Made with the intent to speed-up map/level design by avoiding scripting entirely.
Progress so far:
-Switch entity done
-Light entity done
-Apartment modelled
-Windows modelled
-Light bulb modelled
-Light switch modelled
-Basic pick up and interact system
-Nice wallpapers
-???
-Ent_Switch tweaked and made more level designer friendly.
Added a complex version of the switch for more flexibility.
Basic tool tips and explanations added.
-Ent_Switch is finished!
Depending on the state (0,1,2... n) of the red switch it turns on different lights.
It can interact with other objects and their functions in the same manner, making this a universal switch.
-LookAt entity added
Determines if the player is looking at it or not.
Calls outputs based on that.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Microsoft Windows XP Unprofessional (windows logo prototype)
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