Next up
ricochet
woohoo
-Developed basic universal button/switch functionality.
When the red button is pressed, it interacts with the light (or anything else) in various ways, depending on what is desired.
Doing a lil something
-Ent_Switch tweaked and made more level designer friendly.
Added a complex version of the switch for more flexibility.
Basic tool tips and explanations added.
-Basic trigger_wall and func_move
Triggers can call functions within script objects. In this case they turn on/off the light.
Func_move is activated by a button after which it goes a certain distance in a certain direction.
Currently both are very basic.
Progress so far:
-Switch entity done
-Light entity done
-Apartment modelled
-Windows modelled
-Light bulb modelled
-Light switch modelled
-Basic pick up and interact system
-Nice wallpapers
-???
-Ent_Switch is finished!
Depending on the state (0,1,2... n) of the red switch it turns on different lights.
It can interact with other objects and their functions in the same manner, making this a universal switch.
-LookAt entity added
Determines if the player is looking at it or not.
Calls outputs based on that.
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?











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