Game
Terminal Defense
8 years ago

0.2.0 Update


So yay! Terminal Defense’s first true update! This update has the following features:

ADDED 2 NEW LEVELS

The way this works is that, for every 2,000 points you get, the game will switch between the levels in a constant loop (Until you lose of course), This mechanic will hopefully add more variety to the game, and make repeat playthroughs more interesting (and it gives me more content to show off in images and the eventual trailer)

changed enemy damage output

basically, you will now take less damage from enemies (this is to compensate for the larger number of levels)



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl