Game
Terminal Defense
8 years ago

0.2.0 Update


So yay! Terminal Defense’s first true update! This update has the following features:

ADDED 2 NEW LEVELS

The way this works is that, for every 2,000 points you get, the game will switch between the levels in a constant loop (Until you lose of course), This mechanic will hopefully add more variety to the game, and make repeat playthroughs more interesting (and it gives me more content to show off in images and the eventual trailer)

changed enemy damage output

basically, you will now take less damage from enemies (this is to compensate for the larger number of levels)



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

"Our work is never over" they said.

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.