Next up
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.
Always start to feel like an official project once main menus and sfx are in lol
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.
Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
The deeper you go, the darker it gets...
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
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