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I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
It's cold here.
Hey Jolters! Trophies and Scoreboards are here: you can now link your GameJolt account to Myther.land! New premium sticker pack and more: open this post to discover it all.
No one will find your remains.
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.


















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