Game
Callistbery
3 years ago

0.4 release is coming with lot of visual improvements and optimizations. Open test will start soon after 0.5 release, which is planned to fix mayor current bugs. 0.6 will include those fixes and then I'm up to start working on full version of the game!


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Myther.land - 'Scout Camps'

+previous patches info

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

Myther.land will be under maintenance mode during November 1 and 2 to apply a patch, do internal tests and update the database system. No action is required from Scouts but you won't be able to login or do activities during this process.

This is Callistbery

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Updated monthly EXP rewards and increased progress limit - for those Scouts who likes to farm EXP

No one will find your remains.

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.