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I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
W.....William? | Five Nights at Freddy`s : Witness - Teaser
Introducing: 'Craftsman's Nodes' procedural shader materials https://blendermarket.com/products/craftsmans-nodes
Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
LNS halloween update coming soon!! new genirator remodel
heavenly-roads.com 'Heavenfall' - 5.8 update
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