Next up
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
Have you been losing your mind?
11.02.2011
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
It's cold here.
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Introducing 'DELIRIUM' - a brand new psychological horror game
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
0 comments