Game
Callistbery


6 months ago

Fluffy and highly optimized foliage. Coming on BetaTest 0.5




0 comments

Loading...

Next up

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4

The sky burns with autumn’s glow… but something watches from the shadows.

Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)

The artstyle concept inspiration pictures for the interior world of We Heist Too

Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894

Have you been losing your mind?

randbundle.dev/colors

Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.

Please comment below for any suggestions, updates are coming soon

🕵️‍♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/

randbundle.dev/effects/particles

I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include