Game
Callistbery


1 year ago

Fluffy and highly optimized foliage. Coming on BetaTest 0.5




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Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Because the world needs it - now available at the Store.

March 15, 2025

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

It's cold here.

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.