
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Next up
Myther.land will be under maintenance mode during November 1 and 2 to apply a patch, do internal tests and update the database system. No action is required from Scouts but you won't be able to login or do activities during this process.
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Myther.land - GameJolt page release
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
No one will find your remains.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.















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