
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Next up
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Hey Jolters! Trophies and Scoreboards are here: you can now link your GameJolt account to Myther.land! New premium sticker pack and more: open this post to discover it all.
No one will find your remains.
This is Callistbery
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
It's cold here.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Myther.land will be under maintenance mode during November 1 and 2 to apply a patch, do internal tests and update the database system. No action is required from Scouts but you won't be able to login or do activities during this process.
Myther.land - GameJolt page release















1 comment