Game
Callistbery

6 months ago

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases


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Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4

March 15, 2025

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

randbundle.dev/effects/particles

I've released a web-based particle systems bundle. Try them out, get the files and source code for you to freely reuse and modify. Let me know any suggestions and particles you want for me to include

Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

This is Callistbery