Game
Callistbery

3 months ago

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases


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This is Callistbery

randbundle.dev/colors

Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.

Please comment below for any suggestions, updates are coming soon

Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4

'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

Introducing: 'Craftsman's Nodes' procedural shader materials https://blendermarket.com/products/craftsmans-nodes

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

randbundle.dev/textures

I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.

Check out how Myther.land's valley was created at Blender Nation 'Behind the Scenes' article: https://www.blendernation.com/2024/04/02/behind-the-scenes-mythe…

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.