
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Next up
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
It's better together.
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
It's cold here.
This is Callistbery
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.















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