Game
Callistbery

4 months ago

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.




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'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

This is Callistbery

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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randbundle.dev/textures

I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

March 15, 2025