Game
Callistbery

4 months ago

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.




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'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

randbundle.dev/textures

I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.

This is Callistbery

Happy #WIPWednesday!

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Making some art?

Practicing a song?

Something else?

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A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

From the stars to the roots.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes