Game
Callistbery

24 days ago

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.




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Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

This is Callistbery

Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4

Happy #WIPWednesday!

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'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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Check out how Myther.land's valley was created at Blender Nation 'Behind the Scenes' article: https://www.blendernation.com/2024/04/02/behind-the-scenes-mythe…

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.