0.40.3 is live! Small build: Fixed Odon's tutorial and added a super KO effect: https://www.tiktok.com/@mattrified/video/7194689518627458350
Next up
Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Version 0.45.0 of #MerFight is live.
Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)
ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
MerFight 0.39.2 is live. Fixed some issues with setting vSyncing, a small Bolt change, and gave King Rho 4 new costume colors. Can you guess the inspirations for 2/4? Think bosses. #screenshotsunday
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