Game
Megaman Ancients
5 years ago

0.5.3 Update: Fixed bug that caused destruction effects and music to not appear. Fixed infinite Dodge Roll bug. Buster shots are now unaffected by fog. Might've overdone it on the fog though




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Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done

I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:

I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)