Game
Beat_Lab Level_Editor (in development)
4 years ago

08.08.2021


The problem with the whole game is that it's quite difficult to do it alone. (Especially taking into account that I do this out of pure enthusiasm and at least some self-development ~ )

Game release date: unknown

Game readiness: 10 ~ 15% (Exclusively plot, attack concepts, backdrops and soundtrack)

Release date of editor and open testing: approximately one year

Editor Availability: 0% (Completely overhauled using the new system)



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I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

Finally! New trigger type fully operational!

Saving trigger data via XML works best ...

All generations

21 subscribers ... Guys, where did so many of you come from? It was only 11

News 01/15/20 ..?

posY + sin(val1 / sp) * frc

Working on game code

I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened

In Development