Game
Beat_Lab Level_Editor (in development)
4 years ago

08.08.2021


The problem with the whole game is that it's quite difficult to do it alone. (Especially taking into account that I do this out of pure enthusiasm and at least some self-development ~ )

Game release date: unknown

Game readiness: 10 ~ 15% (Exclusively plot, attack concepts, backdrops and soundtrack)

Release date of editor and open testing: approximately one year

Editor Availability: 0% (Completely overhauled using the new system)



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News 01/15/20 ..?

Yay... Again bugs!

... Again

I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened

Strange, the code goes astray...

Finally! New trigger type fully operational!

posY + sin(val1 / sp) * frc

In Development

Saving trigger data via XML works best ...

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

Working on game code