1.1.0
- fixed bug with persistency, with the same room in different saves
- fixed papyrus battle crash
- fixed bug with static file9
- 3 more bugs
- added undertale.ini recovery (works better on pacifist)
- auto recovery file0 from file9
Next up
I wanted to animate this little buddy doing fortnite dance too, but its too small and i get pixel mess.
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?
lump of sans.
I have 9 points long list of "updated" fixes. More coming later and it will be released in a heap in which will be no plot expansion, just technical work and polishment.
felt targeted
Metal Jerry appears.
The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.












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