1.1.0
- fixed bug with persistency, with the same room in different saves
- fixed papyrus battle crash
- fixed bug with static file9
- 3 more bugs
- added undertale.ini recovery (works better on pacifist)
- auto recovery file0 from file9
Next up
Metal Jerry appears.
Awkardly long dogbass.
Undertale Savemod - 1.1.5 - first stable release. What's new:
- map view is working up to room 50
- fixed persistency (again)
- fixed silent game after save menu
- renaming fixed
- fixed incorrent load bug
- fixed bg bug
lump of sans.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.2:
- beta file0 recovery.
- Global Dock - a useful tool for tracking global vars in-game. check settings!
https://www.youtube.com/watch?v=oGaYsi5yU9g
- bug with no music was found - reload.
Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?
I have 9 points long list of "updated" fixes. More coming later and it will be released in a heap in which will be no plot expansion, just technical work and polishment.
Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:
- fixed linux save deletion dispossibility
- half-fixed persistency (6x time)
- reset is came back to canon
- map ids was made up to spaghetti room
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