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WIP
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator
and @Jack-n-Coke
for the remodel of the first floor
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
No-clipping mechanic
In the next update, you can expect to find loads of secrets and... lore????? >:)
Added proper window jumping and swearing when the Neighbor is in hunt mode
Predator/prey AI concept











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