Game
Treasure Island 2000
3 days ago

10/31/2025 - Update


It’s been a while writing this but Im gonna try to make this quickly but as detailed as I can. So let’s just get straight into it.


Modeling/Graphics

To start off, I want to thank you all for 500 followers it’s been a pleasure to see a lot of support for this game. Besides that, I have pretty big news. For the majority of the game, the Modeling isn’t quite yet finished. I have gone through with fully making and slightly improving rooms of the main map, while also Modelling rooms and environments for Post-Night segments. That’s correct, it’s been bit of a large discussion between the team, the NBD inspired/remade minigame has been finished, we have one idea for a Post-Night section for night one. But I would like to ask you all for some IDEAS AND SUGGESTIONS FOR A POST NIGHT. For the spot of your suggestions to make it to the game! Just drop a comment down below for ideas or whatever to make the spotlight.

Other than that, I have been working with the team to make a very large click-and-point portion of the game that isn’t just Pirate Caverns. While I should add, Pirate Caverns is being slowly made, there’s been one room made for it and isn’t exactly finished.

Now for the character cast this may be the last time I update these characters, but Photo Negative Mickey and many of the cast is getting a new and better retextures and looks that I feel was way much better than what he had back when I first revealed his redesign. For right now at least more than half of the cast is finished, I am still modeling 5 more characters.

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Voice Acting

We still have many voice acting roles open if any of the fellow voice actors on this community would like to be featured in this project. Just contact me on discord (_xdiosa_). And for those who specialize in writing voice-lines this opportunity is also open for you.


Programming

Main Night Gameplay - As of now through rigorous recoding and past tedious bullshit (especially through optimization). It’s safe to say this portion of development is going really well now. The main night mechanics are pretty much done, they graphically need to be polished and maybe even a little updated just so the mechanic can bring a much more better look and feel. The general atmosphere of the game is finished up, and the night system is working. To put it in more terms of gameplay, I would say Nights 1-2 are definitively playable.

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Post Night Gameplay - The post night sections is barely done, the only fully built post-night featuring the NBD room is playable and the only things it needs are Jumpscares. But for retexturing and the addition of a new animator some changes will be made, and to stare again, please drop some suggestions or your ideas for a Post Night.

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Point and Click Section - To talk more about Pirate Caverns and the various other huge click and point segments. This hasn’t really been started on, except for just rough Test Demos to simulate the point and click gameplay. What I have in store is pretty big to say the least, which is a section of not only exploring a majority of Pirate Caverns, but also the main map of the building itself. Along with another section that I wish I could share but It is definitely a major spoiler.


Overall some pretty cool stuff I had to share out to yall. Anyways thank you for the 500 followers this game has, and if you want some ideas put into the game share some under the comments! My plans for this game is to release maybe only just a one night demo for the game. Since there is gonna be plenty of gameplay before and after Night One, and to avoid spoiling the rest of the games story.



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