2 new bosses (both of them returning... just like the one shown in this post 🤔)
4 new soundtracks
01010100 01101000 01100101 00100000 01100001 01100110 01101111 01110010 01100101 01101101 01100101 01101110 01110100 01101001 01101111 01101110 01100101 01100100 00100000 00100010 01100010 01101111 01110011 01110011 01100101 01110011 00100010 00100000 01100001 01110010 01100101 01101110 00100111 01110100 00100000 01110100 01101000 01100101 00100000 01101111 01101110 01101100 01111001 00100000 01101111 01101110 01100101 01110011 00100000 01110010 01100101 01110100 01110101 01110010 01101110 01101001 01101110 01100111 00100000 01100110 01110010 01101111 01101101 00100000 01110100 01101000 01100101 00100000 01110011 01101000 01100001 01100100 01101111 01110111 01110011 00100000 01101111 01100110 00100000 01101111 01100010 01110011 01100011 01110101 01110010 01101001 01110100 01111001 00101110 00101110 00101110
Next up
full version teezers!!!! 🔥🔥🗣️🗣️
it's been a while but we're coming back, baby!
New sprites in action + dialogue drop for second ending! Totally NOT working on a boss fight right now 🔥🔥🗣️🗣️
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
2 WEEKS LEFT
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
This project is taking way too long, so here's what we're gonna do.
A stable version of DON'TLOSEHER has been released, containing 1 ending. In addition, the .sb3 file has been released in case you want to add to it yourself!! :D
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
13 comments