Next up
Buttons jump scare test shot
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Finally, you can sell the fruits/veg of your labour. :)
Buttons ver 2- jumpscare Test
(Mines and menus preview build)
Available for testing now
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.











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