Game
A Day In The Life

6 years ago

A challenger appears - testing npc pathing and animations. They seem to be working perfectly with no issues spawning and exiting the maps.




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Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

(Mines and menus preview build)

Available for testing now

Character customization: How and why bother? (expand)

Opinions on a new graphics style?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons jump scare test shot

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.