
A close up of the mansion door I made in #Blender for my game "What Was Found at Ravenhill" π
Next up
#Devruary Day 4: What keeps you making games when it gets tough?
I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself! 
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
topology of our main character model so far
And here's my finished puzzle box model I made in #Blender for my game... I really like the way it turned out 
Room for my friend



























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