11 months ago

A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest
Made with Character Creator, Blender, Marvelous Designer and Substance Painter




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Should you kill every enemy you see? In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. They’ll warn others and form mini hordes to track you down. Sometimes stealth > strength. What’s your playstyle?

Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.

Heavy attacks come at a cost.

In Lobo, using brute force puts enemies into aggro mode — drawing their full attention and making the fight harder. Sometimes charging in isn't the best move… or is it?

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

🎮 Sneak, strike, survive. Just added synced animations for stealth kills, finishers, and perfect counters in Lobo: The Howl Within ⚔️

Each move adapts to your timing and positioning—making every encounter feel brutal and satisfying.

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.

Random death animations + ragdoll chaos = satisfying variety ⚔️💀 In Lobo: The Howl Within, no two enemy deaths feel the same—thanks to randomized anim montages and ragdoll physics. It’s messy. It’s fun. It’s game dev.

Look at this , btw , get prepared , in a few hours im going to reveal the Teaser Video #1.

The video isnt related to it but is what i made a months ago when i said that i was working with it!

#fnac #fnaf

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.