

A Drawkill-Type Rat I call him Abandoned Rat(Origanly made for Tyler's
Next up
A bit trippy and confusing to look at, but I think the material works well.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
37: Newest version released.
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
400+ Followers!
ty all so much, I wanted to tell you all that the game is making a lot of progress and it’s all going great!
(Last voice role auditions will be up pretty soon,,, it’s a big one.)
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.










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