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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.
Got bored one day so I 3D modeled a bunch of parts so I could make lots of the different Eva units
And what is an Endo without its suit
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
ok im not doing more of these
Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
#HobbitDay My favourite thing about LOTR you ask? Um... all of it??
Here are some LOTR themed renders I made in #Blender a long time ago. They're not that good, so maybe I should make more now that I've had more practice
Some random mech thing because I'm bored.
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