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Demiurge's Spear
8 months ago

Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.




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38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

A bit trippy and confusing to look at, but I think the material works well.

32: Sword slash decals, model changes, font changes, and

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made better gun models, improved the HUD, and started work on a dismemberment system, and started experimenting with getting different systems to create different impacts.

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Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

Ok who turned the yoinky sploinky mode on?

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.