Game
Project Atral: The Riddle of Durendare
3 months ago

A few adjustments here and there...


Textures:

  1. Added a new meadow grass texture and painted it on the landscape.

  2. Corrected a part of the "cracked concrete" texture around the stable and added a normal map.

  3. Made Mikhals nails translucent.

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Animations:

  1. Reworked Mikhals unclean "Idle" animation.

  2. New animations for Mikhal: "IdleRockPaperScissors", "IdlePeace", "IdleQuadraticHands".

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Nature Effects:

  1. Day-Night-Cycle finally fixed, AND it's getting dark properly.

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Foliage:

  1. Moved another foliage that was misplaced.

  2. Corrected the culling distance of several foliage assets.

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AI:

  1. Reworked the basic AI for later uses with the horses.

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Currently work in progress:

  1. A function to toggle off rain and snow effects for weaker CPUs.

  2. NSFW Warning before entering the Alpha Demo.

  3. Music settings overhaul



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New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

A few behind the scenes pictures for you, if you're curious.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.