Game
Project Atral: The Riddle of Durendare
6 months ago

A few hard facts about Project Atral.


Here are a few hard facts about Project Atral.

Age Restriction: Due to nudity of Mikhal, it is not suitable for minors. The project is targeted towards adults.

Genres: #Mystery #Horses #Supernatural #Exploration

Gameplay Style: Walking Simulator (seriously, you can't touch stuff as a ghost)

Gameplay Duration: About ~2 hours with exploration and all voicelines.

Open World Size: Approximately 2,1 km² (horse memories excluded)

Performance: Alpha V1.4 runs very well on low class Gaming PCs, but Alpha V2.0 is a bit less performant, due to the weather system using Niagara. Other than that i've put a lot of effort into optimization.

Engine: Unreal Engine 4



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I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

A few behind the scenes pictures for you, if you're curious.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!