Game
Project Atral: The Riddle of Durendare
23 days ago

A few new updates in Alpha 1.6!


So there's a few updates in Alpha 1.6

_____

New features:

  • Memory Dive (press L to dive into a horses memories)

  • Story part: Rabica's Memories

  • Horse possession (testing phase, working partially so far)

  • The FPS are now shown on the screen

  • Memory archive (WIP) - you will see a short summary of Mikhals restored memories.

  • As announced: a dock for Dan's Dot.

  • Story parts: new voicelines and collectible hoofshoes

  • Vegetation variety: tree stumps

  • Reworked graveyard

  • A few particle effects for "blingbling"

  • The lanterns now have a real glass material

  • The text of the teleporters now always faces to you, for better readability.

  • Additional to the glowing mushrooms circle, i have marked all teleporters with "blingbling" - to give it more style!

  • Replaced the stallion statues textures



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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!