Game
Project Atral: The Riddle of Durendare
3 months ago

A few new updates in Alpha 1.6!


So there's a few updates in Alpha 1.6

_____

New features:

  • Memory Dive (press L to dive into a horses memories)

  • Story part: Rabica's Memories

  • Horse possession (testing phase, working partially so far)

  • The FPS are now shown on the screen

  • Memory archive (WIP) - you will see a short summary of Mikhals restored memories.

  • As announced: a dock for Dan's Dot.

  • Story parts: new voicelines and collectible hoofshoes

  • Vegetation variety: tree stumps

  • Reworked graveyard

  • A few particle effects for "blingbling"

  • The lanterns now have a real glass material

  • The text of the teleporters now always faces to you, for better readability.

  • Additional to the glowing mushrooms circle, i have marked all teleporters with "blingbling" - to give it more style!

  • Replaced the stallion statues textures



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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

A few behind the scenes pictures for you, if you're curious.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.