Next up
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
Kirby seems to understand what the Vest means now; That he can go outside.
NeoGeo Pocket Color collections just went on mega sale on Steam.
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.
https://itch.io/jam/fighting-game-versus-jam-2026
I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!
It's so cold today, it sucks! I want to sit outside a bit with Kirby.
He is on the couch next to me right now. He loves that little stick I brought inside for him lol.
I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.
This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.



















4 comments