Next up
Working on Sprite After Images supporting more features like Sprite Palettes.
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
More progress on Nathan Graves CotM sprite rip.
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
More progress on Simon Super Castlevania IV sprite rip.
HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)
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