Next up
Did some updates:
- Add windows type, but it isn't realized for now
- Programmed states - Active and background (hide and pined in works)
- Add slider
- Add input field
- Some fixes for toggle boxes
- Fullscreen added
- Window now can be closed
Run
Great! We have 100 downloads of the game. For me, this is a definite achievement, about the same as 1000 views last month.
P.s Statistics of course fell, but it is not even zero yet.
P.s 1 Sometimes there are horse races such as on March 1
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
That's my OC Kevin. Btw, you could see post, where drew sketch with'im recently
Could you rate my work pls?
And so here's another #screenshotsaturday. I wanted to say that I have already finished the chapter, it remains only to translate. I think that in three weeks I will post the builds!
Seal Island Intro! For #ScreenshotSaturday!
Alr, just add new small features like shortcuts and code for statusbar at bottom of the window. Also, finish with all windows styles, bug fixes and ect. Your opinion? Wanna hear it










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