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Made a 3D engine in Turbowarp in the last hour or two.
No real reason, just felt like it...
It sucks really bad and I definitely won't use it for anything with how low-quality it is, but I'm still proud of it.
I gave Sans a simple movement AI that lets him chase you if your room is close enough to his.
It's very basic for now, but I can expand on it when needed e.g. When he needs to go up and down layers and making sure he only goes to existing rooms
I've wanted to make a Baldi fangame for ages now, and despite being stuck in Turbowarp I figured it couldn't hurt to try?
Main problem is the AI is dumb, as shown, and I don't know how to make it search or chase without running into walls
Can anyone help?
Another Mini Update
Added two more items, one more useful than the other...
Also added a check for a glitch I found. It deletes any active items (e.g. a KSODA Spray) when you move rooms.
Once more, the new item descriptions are in the article.
Muffet - Day 2 #Joltober25 #Spider
Just got two Dangerous Teleporters in Party Style I was SO lucky
I've been trying to beat this mode the last week rarely getting it, but now it's finally done and only NULL mode is left
Yet Another Mini Update
Added a few more items you can find in the article and redesigned Diet KSODA
I have more KSODA's planned for a KSODA Vending Machine type thing (Having KSODA's that can't spawn naturally, mainly fruit ones & water)
#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).
But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations
Progress so far:
A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)
I'll be focusing on making a traversable map next with placeholder backgrounds like shown.
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