Game
The Horde: Revitalized

7 years ago

A side project is in the works...


I can’t give really ANY information as to what this side project is, but I thought i’d let you guys know that this game isn’t dead. I just talked a few concepts for a project over with Cross, and we both agreed that the side project was worth trying to flesh out. So THR is currently kinda on hold, until I get this side project done. Have fun trying to work out what this one is…



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V2.0.0 Released

Leprechaun 2 (1994)

Hilariously dumb film

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)