
Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
screenshot for #screenshotsaturday 
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
You wake up in a strange room...
Here's the starting room for my next game! I finally got to start dressing the first level. You'll have to open the door somehow.
#gamedev #unity #3d #horrorgame #horror #videogame #indiegame #ps1 #psx
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
You never see it coming until it's too late #gamedev #indiegame


















3 comments