
Next up
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
Celebrating the first #ScreenshotSaturday of 2026 with our upcoming survival horror game, inspired by Resident Evil 4.
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
Cult of Blood will be featured at the GIG Showcase organized by GELIUS. Streaming live on January 5th, 2026 at 7 PM CET on YouTube. #indiegame #gamedev
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
screenshot for #screenshotsaturday 
Very early look at Fredbear's Tunnel Technician's environment, AI, and dynamic sound systems.
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.















3 comments