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218
Game
Through the Thorns and Curses
2 years ago

A small chunk of fight gameplay against 1 opponent




3 comments

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Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

New ability for additional diagonal movements. The way to avoid problems and save time

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Merry Xmas everyone~ 🥳🥳🥳

Hope everyone is having a blast this jolly season~

Unlike me, who's still slogging along our game. 🤣Here's a WIP look for our mission selection scene.

#pcgaming #indiedev #showcasethursday #MerryChristmas

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Here's some debug footage testing racing and combat abilities of my bots! They are ready for the fight, and they will snipe you from across the room Credit music: ADO - Show

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

STEAM WINTER SALE! 70% OFF

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251223

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screenshot for #screenshotsaturday