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215
Game
Through the Thorns and Curses
9 months ago

A small chunk of fight gameplay against 1 opponent




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Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

New Random gameplay montage

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

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New ability for additional diagonal movements. The way to avoid problems and save time

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Big update that adds a lot, come check it out, and maybe invite a friend!

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.