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218
Game
Through the Thorns and Curses
2 years ago

A small chunk of fight gameplay against 1 opponent




3 comments

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Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

screenshot for #screenshotsaturday

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Wanted poster for Wrath, the first in line to be taken down by Rose 🌹 🔫

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

A youtube comment suggested that the player can manually split the tether in the middle for a new anchor to swing from, what do you guys think? would this be an interesting twist?

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260405

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations: