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218
Game
Through the Thorns and Curses
2 years ago

A small chunk of fight gameplay against 1 opponent




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work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

screenshot for #screenshotsaturday

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

You wake up in a strange room...

Here's the starting room for my next game! I finally got to start dressing the first level. You'll have to open the door somehow.

Hope you like it!

#gamedev #unity #3d #horrorgame #horror #videogame #indiegame #ps1 #psx

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

New ability for additional diagonal movements. The way to avoid problems and save time

You never see it coming until it's too late #gamedev #indiegame

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -