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218
Game
Through the Thorns and Curses
2 years ago

A small chunk of fight gameplay against 1 opponent




3 comments

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New ability for additional diagonal movements. The way to avoid problems and save time

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

A routine investigation leads to a village of blood rituals and violence.

Every step forward makes survival harder.

Will you make it out alive? #indiegame #gamedev

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

You can now pick your own music to play in Void Step! And the environment reacts dynamically to it.

Currently focusing on Custom level generation and level creator, I need to make it as good as possible.

Hope you guys like it!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

#GrottoEscape PROTO 0.7.0 WIP

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260214

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map