
Next up
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
…
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
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screenshot for #screenshotsaturday 
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
The Rogue of Nexus - Loot UI Boost
Now when you collect loot or defeat enemies, above your head will display which and which amount of resources you obtained (it looks better animated)
For example i gained exp and coins
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.














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