
Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
screenshot for #screenshotsaturday 
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
3 days remain! (Video by DaBoiDownUnda)
Ah well. It's been eight months or so since the last upload here, which means you get another spoonful of content. Recently I have done the impossible at last: finished a character design! Two of them, actually. Oh, and I wrote a silly shader. Enjoy.
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
















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