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218
Game
Through the Thorns and Curses
2 years ago

A small chunk of fight gameplay against 1 opponent




3 comments

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Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

城市元素。

screenshot for #screenshotsaturday

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

The Rogue of Nexus - Loot UI Boost

Now when you collect loot or defeat enemies, above your head will display which and which amount of resources you obtained (it looks better animated)

For example i gained exp and coins

#roguelite #rpg #ScreenshotSaturday

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.