
Next up
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
screenshot for #screenshotsaturday
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Feature/bug? Just learned something new in my own game. Apparently, you can sprint without consuming energy but there's a trick to it. Start sprinting, dash and attack immediately afterwards. Hold sprint throughout this and you'll be sprinting for days.
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
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