Game
Another Realm

4 years ago

A small snippet of one of the new areas currently being made. Dark magic plagues this area, the black fog leading you

towards something ominous. The item your party seeks however, is beyond this, leading you further inside. - Note: Not final design.




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A quick check in, everything is still going ahead! I have started a new job recently so time has been lacking a little unfortunately.

In the meantime, here is the revised village well. Rewards can be states, items, gold or nothing.

Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

The last week or so has been spent revamping almost every map with atmospheric effects, as well as scripting the 'Story Mode' aspects.

The included image shows a snippet of the over-world with clouds & rain. This smoothly transitions from sunlight.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.