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75
Game
Another Realm
4 years ago

A small update. The area shown previously was quite troublesome with getting everything working! But it is now complete. Onwards!

In other news, I've finally updated the title screen! Keeping the animations nice and simple. Let me know what you think!




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A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.

This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Adjust your journey into Timeland and make things a little easier or perhaps, a little harder for yourself with the 1.0.1 update for Another Realm.

Additionally, some minor fixes were also included and a Story Mode adjustment at the Scorched Tower.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

If you like standing around in games idling, Jimmy will have something to say about that now.

Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.

If you have ideas for funny idle events, let me know!

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.