A spinning Kitty skull... because my Doom clone has kitties as the enemies. I think I'll probably touch it up a bit, but I think it works for an options select icon for now.
Made in LibreSprite and Krita.
Next up
A short animation to test out a new tablet.
I decided to play around with OpenToonz motion tweening and ended up animating a flamingo.
I finally got a graphics tablet with a monitor and here is my first scribble. It was fun, but I still need more practice.
redraw of my 2016(?) wolf drawing, i believe i followed a youtube tutorial but i can't find it anywhere
I've been trying to pull my current project together into a playable demo, so I added the title screen, menus and a text display for the HUD. Still a lot to do, but it's starting to look like an actual game.
Gone, fishin'
A spaghetti-girl. Made in Krita.
I made a map editor! ...and now I have to write the actual game engine.
A post I recently saw made me think about digital brushes that imitate traditional mediums, so here's two slides I made a li'l while ago for a devlog using Krita's built-in traditional brushes. It was sort of like using very high pigment acrylic.
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