Finally getting back into coding after a big break.
Still not very good at dev vlogs, but still giving it a go.
I've been working on a remake of KatzenKlein 3D.
https://youtu.be/UKnVjHzLigs?si=5YwFGMXgNKoBXc8c
Next up
I FINALLY finished my current game :D https://gamejolt.com/games/KatzenKlein_Redux/909441 It's a free retro FPS about evil kitties for Windows and Linux. It runs on a custom engine, so I'd be very interested if you have any issues running the game. #FPS #action #retro #kitties
I decided to play around with OpenToonz motion tweening and ended up animating a flamingo.
A short animation to test out a new tablet.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
I finally got a graphics tablet with a monitor and here is my first scribble. It was fun, but I still need more practice.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
A spinning Kitty skull... because my Doom clone has kitties as the enemies. I think I'll probably touch it up a bit, but I think it works for an options select icon for now. Made in LibreSprite and Krita.
I've been trying to pull my current project together into a playable demo, so I added the title screen, menus and a text display for the HUD. Still a lot to do, but it's starting to look like an actual game.
Witchspire is a survival-crafting adventure in a world brimming with magic and peril. Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player. Try the Next Fest demo: https://bit.ly/WitchspireSteam
A post I recently saw made me think about digital brushes that imitate traditional mediums, so here's two slides I made a li'l while ago for a devlog using Krita's built-in traditional brushes. It was sort of like using very high pigment acrylic.











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