Next up
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
The 6 main characters in SOMEWHEN. It's about time!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
I made this cute model cause I started to stream on Twitch recently! I dunno how often of a habit this'll be yet, but I'm mostly gonna focus on Godot shaders and general game development, pixel art/animation, and the occasional Switch 2 game or two.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Changed the battle UI drastically again--hopefully for one of the last times!
















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